Return to site

Long war tech tree

broken image
broken image
broken image

Ok, I just thought of something that might just be one of the most important things I don’t ant PP to have. I think the game benefits from changes of pace, with a mix of quiet and intense periods, and the occasional very easy or very hard mission to keep things fresh. I’d like to get back the “arms race” feeling of a properly paced long war campaign, where both sides have power spikes, Sometimes, the player may get the edge for a few weeks because he reached an important milestone on the tech tree, and sometimes, the aliens will really put pressure on XCOM making you fight for your life. We also agree about reverse difficulty curve, and FiraXcoms are really bad at this. That said, I don’t want the avengers cast to be deployed on missions, but battle hardened veterans who’ve survived during the entire campaign should be forces to be reckoned with. Super soldiers versus endless hordes of monsters or equally scary and powerful “super monsters” are viable tropes. That depends on the strength of the opposition. I kinda hope that they don’t - I think you’d lose the horror element of the game if you started having super soldiers late on in the game.